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	<title>Minecraft Items ID</title>
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		<title>Minecraft Items ID Crops and Grown Food</title>
		<link>http://www.minecraftitemsid.com/minecraft-items-id-crops-and-grown-food/</link>
		<comments>http://www.minecraftitemsid.com/minecraft-items-id-crops-and-grown-food/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:12:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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<h1>Minecraft Items ID Crops and Grown Food</h1>
<p>Here is some Minecraft Items ID info for your farming needs; your edible plant varieties as well as the the farmland and crops they spring from. These items have some variables, hence the additional article to go into further detail on them. If you are modding, this is the perfect article for the virtual vegetarian. Plant up and chow down.</p>
<p><strong>Sugar Cane</strong></p>
<p>A freshly planted cane is set to 0X0. Like other growing plants, it has a random value assigned to it, that upon reaching 15, will grow a new block to a max height of 3.</p>
<p><strong>Farmland</strong></p>
<p>Values are set from 0X0 to 0X8, which code for different levels of dampness in the soil, 0X0 being driest, 0X8 being the dampest. The closer to a water source, the more dampness it will have.</p>
<p><strong>Crops</strong></p>
<p>Crops grow from 0&#215;0 to 0&#215;7; 0X0 being a barely even existing crop, and 0X7 being full grown.</p>
<p><strong>Pumpkin and Melon stem</strong></p>
<p>These have the same growth code as normal crops, but during each growth stage, more and more of the actual plant texture becomes visible. The last stage of growth will cause a pumpkin or melon to appear next to the stem on any open available farmland. If you want to make a Jack-o-Lantern, we&#8217;ve got the codes for which direction it&#8217;s facing.</p>
<p><strong>Pumpkins and Jack-O-Lanterns</strong></p>
<p>0&#215;0: Facing South<br />
0&#215;1: Facing West<br />
0&#215;2: Facing North<br />
0&#215;3: Facing East</p>
<p><strong>Huge brown and red mushroom</strong></p>
<p>The texture of each huge mushroom is determined by the data values and are consistent throughout the spore. Porous flesh is the default texture. The red or brown comes from the cap&#8217;s texture. Porous and stem have identical textures.</p>
<p>0	Fleshy piece, pores on all sides<br />
1	Corner piece, cap texture on top, west and north<br />
2	Side piece, cap texture on top and north<br />
3	Corner piece, cap texture on top, north and east<br />
4	Side piece, cap texture on top and west<br />
5	Top piece, cap texture on top<br />
6	Side piece, cap texture on top and east<br />
7	Corner piece, cap texture on top, south, west<br />
8	Side piece, cap texture on top and south<br />
9	Corner piece, cap texture on top, east and south<br />
10	Stem piece, stem texture on all four sides, pores on top and bottom</p>
<p>Use Minecraft Items ID to mod it up, plant some crops and pick some crazy mushrooms!</p>
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		<title>Minecraft Items ID Doors and Access Points</title>
		<link>http://www.minecraftitemsid.com/minecraft-items-id-doors-and-access-points/</link>
		<comments>http://www.minecraftitemsid.com/minecraft-items-id-doors-and-access-points/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:12:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.minecraftitemsid.com/?p=13</guid>
		<description><![CDATA[Minecraft Items ID Doors and Access Points You can get Minecraft items ID for doors, trap doors, fence gates and more on our homepage, but here, you can get additional codes to mod them more specifically. Stone brick and beds are also thrown in this article for good measure. Doors The corners that hinges are [...]]]></description>
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<h1>Minecraft Items ID Doors and Access Points</h1>
<p>You can get Minecraft items ID for doors, trap doors, fence gates and more on our homepage, but here, you can get additional codes to mod them more specifically. Stone brick and beds are also thrown in this article for good measure.</p>
<p><strong>Doors</strong></p>
<p>The corners that hinges are positioned on a door are the least two significant bits on the item.<br />
Here are the bit codes.</p>
<p>0&#215;0: Northwest corner<br />
0&#215;1: Northeast corner<br />
0&#215;2: Southeast corner<br />
0&#215;3: Southwest corner<br />
The two bits below are flags:<br />
0&#215;8: This is the top half of the door if set to this big, otherwise, it&#8217;s the lower half.<br />
0&#215;4: The door will swing counter clockwise around the hinge if set to this.<br />
For example, the bottom half of a door with its hinge on the Southwest corner, which is swung so that it is closed when viewed from the West, will have a data value of (3 | 4) = (3 + 4) = 7.</p>
<p><strong>Trapdoors</strong></p>
<p>Whether or not the door is opened or closed is determined by 0&#215;4 . It has a simple binary counterpart, 0 is closed flush with the ground and 1 is open against its connecting wall. The remaining two bits describe which wall the trapdoor is attached to:</p>
<p>0&#215;0: Attached to the South wall<br />
0&#215;1: Attached to the North wall<br />
0&#215;2: Attached to the East wall<br />
0&#215;3: Attached to the West wall</p>
<p><strong>Fence Gates</strong></p>
<p>0&#215;4 is a bit flag, again with a simple binary open or closed; 1 is open¸ 0 is closed. The remaining two bits determine in which direction the gate will open.</p>
<p>0: To the South<br />
1: To the West<br />
2: To the North<br />
3: To the East</p>
<p>Wall Signs, Furnaces, Dispensers, Chests</p>
<p>0&#215;2: Facing North<br />
0&#215;3: Facing South<br />
0&#215;4: Facing West<br />
0&#215;5: Facing East</p>
<p><strong>Air Portal Frame</strong></p>
<p>The bottom two bits determine which &#8220;side&#8221; of the whole portal frame this block is a part of.<br />
0&#215;4 is a bit flag: 0 is an &#8220;empty&#8221; frame block, 1 is a block with an Eye of Ender inserted.</p>
<p><strong>Stone Brick</strong></p>
<p>0: Normal<br />
1: Mossy<br />
2: Cracked</p>
<p><strong>Beds</strong></p>
<p>Use beds to make sleepy times! Use them as a respawn point after death.</p>
<p>0&#215;0: Head is pointing South<br />
0&#215;1: Head is pointing West<br />
0&#215;2: Head is pointing North</p>
<p>You can match up these codes with Minecraft items ID on our homepage so that you can mod it up! Enjoy.</p>
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		<title>Minecraft Items ID Fire Water Wool Water</title>
		<link>http://www.minecraftitemsid.com/minecraft-items-id-fire-water-wool-water/</link>
		<comments>http://www.minecraftitemsid.com/minecraft-items-id-fire-water-wool-water/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:12:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Minecraft Items ID Fire Water Wool Water Here is some additional information and codes, on top of the Minecraft items ID list to ensure you can mod to your heart&#8217;s content. Many of these items have some basic animations or other texture variations, like color, that requires some basic coding to make use of. Here&#8217;s [...]]]></description>
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<p><h1>Minecraft Items ID Fire Water Wool Water</h1>
<p>Here is some additional information and codes, on top of the Minecraft items ID list to ensure you can mod to your heart&#8217;s content. Many of these items have some basic animations or other texture variations, like color, that requires some basic coding to make use of. Here&#8217;s a quick look.</p>
<p>Fire</p>
<p>0&#215;0 is a fresh block of fire, whether from first being created, or from spreading flames. The &#8216;eternal fire&#8217; trigger will occur once a fire block reaches 0XF.</p>
<p>Coal</p>
<p>This is a simple binary; 0/negative is coal, 1/positive is charcoal.<br />
0	Coal<br />
1	Charcoal</p>
<p>Water and Lava</p>
<p>A full block is 0X0, but water can go up to 0X7. Lava goes up in even increments; 0X2, 0X4, and 0X6. If set to 0X8, it is “falling” liquid and spreads downward.</p>
<p>Nether wart</p>
<p>Data values for these work just like crops for sizing. It&#8217;s growth is marked by three growth stages with eh accompanying data values.<br />
Small: 0<br />
Medium: 1-2<br />
Large: 3</p>
<p>Torches and Redstone Torches</p>
<p>These have a directional value, as given below.</p>
<p>0&#215;1: Pointing East<br />
0&#215;2: Pointing West<br />
0&#215;3: Pointing South<br />
0&#215;4: Pointing North<br />
0&#215;5: Standing on the floor</p>
<p>Wool</p>
<p>This data is stored in block metadata for placed wool, and as the &#8220;damage&#8221; for wool in the inventory. Note that you need dyes to get colored wool, as the “/give” command only provides the default wool block with ID #35.</p>
<p>0	0X0	White<br />
1	0X1	Orange<br />
2	0X2	Magenta<br />
3	0X3	Light Blue<br />
4	0X4	Yellow<br />
5	0X5	Lime<br />
6	0X6	Pink<br />
7	0X7	Gray<br />
8	0X8	Light Gray<br />
9	0X9	Cyan<br />
10	0XA	Purple<br />
11	0XB	Blue<br />
12	0XC	Brown<br />
13	0XD	Green<br />
14	0XE	Red<br />
15	0XF	Black</p>
<p>Dye List</p>
<p>0	0X0	Ink Sac<br />
1	0X1	Rose Red<br />
2	0X2	Cactus Green<br />
3	0X3	Cocoa Beans<br />
4	0X4	Lapis Lazuli<br />
5	0X5	Purple Dye<br />
6	0X6	Cyan Dye<br />
7	0X7	Light Gray Dye<br />
8	0X8	Gray Dye<br />
9	0X9	Pink Dye<br />
10	0XA	Lime Dye<br />
11	0XB	Dandelion Yellow<br />
12	0XC	Light Blue Dye<br />
13	0XD	Magenta Dye<br />
14	0XE	Orange Dye<br />
15	0XF	Bone Meal</p>
<p>So take that, and do what you will with it. Minecraft Items ID #&#8217;s can be found on the homepage, and by combining those with the coding found here, you can mod the items real proper like, so make use of these codes for a pro job in your mods!</p>
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		<title>Minecraft Items ID Ladders Rails Triggers</title>
		<link>http://www.minecraftitemsid.com/minecraft-items-id-ladders-rails-triggers/</link>
		<comments>http://www.minecraftitemsid.com/minecraft-items-id-ladders-rails-triggers/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:12:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.minecraftitemsid.com/?p=9</guid>
		<description><![CDATA[Minecraft Items ID Ladders Rails Triggers This article covers rails, ladders, stairs and &#8216;triggers&#8217; (like buttons and levers) that require more than just their Minecraft Items ID&#8217;s to work at full potential. Rails 0X0 through 0X5 are straight rails, 0X6 through 0X9 are corner pieces. 0X8 serves as a bit flag for powered rails. The [...]]]></description>
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<p><h1>Minecraft Items ID Ladders Rails Triggers</h1>
<p>This article covers rails, ladders, stairs and &#8216;triggers&#8217; (like buttons and levers) that require more than just their Minecraft Items ID&#8217;s to work at full potential.</p>
<p>
<strong>Rails</strong></p>
<p>
0X0 through 0X5 are straight rails, 0X6 through 0X9 are corner pieces. 0X8 serves as a bit flag for powered rails. The bottom three have a range from 0X0 to 0X5.</p>
<p>
0&#215;0: flat track going North-South<br />
0&#215;1: flat track going West-East<br />
0&#215;2: track ascending to the East<br />
0&#215;3: track ascending to the West<br />
0&#215;4: track ascending to the North<br />
0&#215;5: track ascending to the South</p>
<p>
Regular minecart tracks can make a circle from four rails:</p>
<p>
0&#215;6: WestNorth corner (connecting East and South)<br />
0&#215;7: EastNorth corner (connecting West and South)<br />
0&#215;8: EastSouth corner (connecting West and North)<br />
0&#215;9: WestSouth corner (connecting East and North)</p>
<p>
<strong>Ladders</strong></p>
<p>
0&#215;2: Attached to the North side of a block<br />
0&#215;3: South side of a block<br />
0&#215;4: West side<br />
0&#215;5: East side</p>
<p>
<strong>Stairs</strong></p>
<p>
0&#215;0: Ascending East<br />
0&#215;1: Ascending West<br />
0&#215;2: Ascending South<br />
0&#215;3: Ascending North</p>
<p>
<strong>Levers</strong></p>
<p>
0&#215;8: The lever is &#8216;on&#8217;, or &#8216;thrown&#8217;, the lever is providing power.</p>
<p>
<strong>Wall levers:</strong></p>
<p>
0&#215;1: Facing East<br />
0&#215;2: Facing West<br />
0&#215;3: Facing South<br />
0&#215;4: Facing North</p>
<p>
<strong>Ground levers:</strong></p>
<p>
0&#215;5: Lever points South when off.<br />
0&#215;6: Lever points East when off.</p>
<p>
<strong>Buttons</strong></p>
<p>
A button will stay activated for an unknown length of time if you set the bit to 0X8 in a saved level.</p>
<p>
<strong>Button direction:</strong></p>
<p>
0&#215;1: Facing East<br />
0&#215;2: Facing West<br />
0&#215;3: Facing South<br />
0&#215;4: Facing North</p>
<p>
<strong>Pressure Plates</strong></p>
<p>
0&#215;1: If this bit is set, the plate is pressed. Sand Double Slab material</p>
<p>
0X0	Stone Slab<br />
0X1	Sandstone Slab<br />
0X2	Wood Slab<br />
0X3	Cobblestone Slab<br />
0X4	Brick Slab<br />
0X5	Stone Brick Slab<br />
0X6	Stone Slab</p>
<p>
<strong>Redstone Wire</strong></p>
<p>
Data values for wires are 0X0 to 0XF, with 0XF being right next to the power source, and 0X0 being non powered from the distance being too great. Direction of the wire is figured at run time and not saved.</p>
<p>
<strong>Tall Grass</strong></p>
<p>
0X0	Dead Shrub (Identical to dead bush but acts like grass)<br />
0X1	Tall Grass<br />
0X2	Fern</p>
<p>
<strong>Piston</strong></p>
<p>
0X8 is the top bit, which serves as a status bit; 1 is pushed out, 0 is pulled in. The direction the piston head is facing is determined by a value of 0 through 5 for the bottom three bits.<br />
0: Down<br />
1: Up<br />
2: North<br />
3: South<br />
4: West<br />
5: East</p>
<p>
<strong>Piston Extension</strong></p>
<p>
Piston bodies have different block types depending on if they are sticky or regular; 1 for sticky, 0 for regular. The top bit 0X8 serves as a status bit to determine this. As usual, the bottom three bits have a value of 0 through 5 to show the direction the piston faces.</p>
<p>
0: Down<br />
1: Up<br />
2: North<br />
3: South<br />
4: West<br />
5: East</p>
<p>
This should help you mod up some contraptions. Use Minecraft Items ID to reference your modding.</p>
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		<title>Minecraft Items ID Misc Items</title>
		<link>http://www.minecraftitemsid.com/minecraft-items-id-misc-items/</link>
		<comments>http://www.minecraftitemsid.com/minecraft-items-id-misc-items/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:11:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.minecraftitemsid.com/?p=7</guid>
		<description><![CDATA[Minecraft Items ID Misc Items These are just a few miscellaneous items and their bit flags. Go to our homepage to get the Minecraft items ID on the corresponding items. The items below have some additional variables that take it beyond simply an item number, so that information is collected here. Jukebox 0 no disc [...]]]></description>
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<p><h1>Minecraft Items ID Misc Items</h1>
<p>
These are just a few miscellaneous items and their bit flags. Go to our homepage to get the Minecraft items ID on the corresponding items. The items below have some additional variables that take it beyond simply an item number, so that information is collected here.</p>
<p>
<strong>Jukebox</strong></p>
<p>
0	no disc<br />
1	Gold disc<br />
2	Green disc</p>
<p>
<strong>Sign Posts</strong></p>
<p>
0&#215;0: South<br />
0&#215;1: South-Southwest<br />
0&#215;2: Southwest<br />
0&#215;3: West-Southwest<br />
0&#215;4: West<br />
0&#215;5: West-Northwest<br />
0&#215;6: Northwest<br />
0&#215;7: North-Northwest<br />
0&#215;8: North<br />
0&#215;9: North-Northeast<br />
0xA: Northeast<br />
0xB: East-Northeast<br />
0xC: East<br />
0xD: East-Southeast<br />
0xE: Southeast<br />
0xF: South-Southeast</p>
<p>
<strong>Cake</strong></p>
<p>
0&#215;0: 0 pieces eaten<br />
0&#215;1: 1 piece eaten<br />
0&#215;2: 2 pieces eaten<br />
0&#215;3: 3 pieces eaten<br />
0&#215;4: 4 pieces eaten<br />
0&#215;5: 5 pieces eaten<br />
0&#215;3: Head is pointing East<br />
0&#215;4: (bit flag) &#8211; When 0, the bed is empty. When 1, the bed is occupied.<br />
0&#215;8: (bit flag) &#8211; When 0, the foot of the bed. When 1, the head of the bed.</p>
<p>
<strong>Redstone Repeater</strong></p>
<p>
<strong>Low (1st &#038; 2nd) bits:</strong></p>
<p>
0&#215;0: Facing North<br />
0&#215;1: Facing East<br />
0&#215;2: Facing South<br />
0&#215;3: Facing West</p>
<p>
<strong>High (3rd &#038; 4th) bits:</strong></p>
<p>
0&#215;0: 1 tick delay<br />
0&#215;1: 2 tick delay<br />
0&#215;2: 3 tick delay<br />
0&#215;3: 4 tick delay</p>
<p>
<strong>Hidden Silverfish</strong></p>
<p>
Silverfish can be found hiding inside stone, cobblestone, or stone brick blocks. A &#8216;hidden silverfish block&#8217; is considered a distinct item from its normal counterpart by the coding. These numbers tell you which texture of silverfish block it is.</p>
<p>
0: Stone<br />
1: Cobblestone<br />
2: Stone Brick</p>
<p>
<strong>Brewing Stand</strong></p>
<p>
The bottom three bits are bit flags for which bottle slots actually contain bottles. The actual bottle contents (and the reagent at the top) are stored in a Tile Entity for this block, not in the data field.</p>
<p>
0&#215;1: The slot pointing East<br />
0&#215;2: The slot pointing Southwest<br />
0&#215;4: The slot pointing Northwest</p>
<p>
<strong>Cauldron</strong></p>
<p>
The data value stores the amount of water kept in the cauldron, in units of glass bottles that can be filled.</p>
<p>
0: Empty<br />
1: 1/3 filled<br />
2: 2/3 filled<br />
3: Fully filled</p>
<p>
Minecraft Items ID can be used as a reference for coding and modding the game. Make use of this information if you wish to alter your gameplay!</p>
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		<title>Minecraft Items ID Trees Cactus Vines</title>
		<link>http://www.minecraftitemsid.com/minecraft-items-id-trees-cactus-vines/</link>
		<comments>http://www.minecraftitemsid.com/minecraft-items-id-trees-cactus-vines/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:11:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Minecraft Items ID Trees Cactus Vines This article will discuss all things wood and plant-like of the non edible variety. You can find their individual Minecraft Items ID on the homepage, but here are some additional details that can help if you are doing some modding. These items have variables, such as colors, animations, or [...]]]></description>
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<p><h1>Minecraft Items ID Trees Cactus Vines</h1>
<p>
This article will discuss all things wood and plant-like of the non edible variety. You can find their individual Minecraft Items ID on the homepage, but here are some additional details that can help if you are doing some modding. These items have variables, such as colors, animations, or growth cycles, hence the additional coding.</p>
<p>
Special data for certain block and item types. Storage differs according to level format. </p>
<p>
<strong>Wood</strong></p>
<p>
0	Usual tree bark texture<br />
1	Spruce tree bark texture<br />
2	Birch tree bark texture</p>
<p>
<strong>Leaves</strong></p>
<p>
Leaves will never decay if the bit is set to 0&#215;8. This bit is set automatically on leaf blocks placed by players and overrides bit 0&#215;4.</p>
<p>
Leaves will decay if bit 0&#215;4 is set. When the code checks the leaves for decay, the bit will be cleared. It will be reset when a block touching the leaves changes.</p>
<p>
0	Usual tree leaves<br />
1	Spruce tree leaves<br />
2	Birch tree leaves<br />
3	Usual texture, spruce color leaves</p>
<p>
<strong>Saplings</strong></p>
<p>
The bottom two bits determine what type of tree the sapling will become and can be seen below.</p>
<p>
0	Usual tree sapling<br />
1	Spruce tree sapling<br />
2	Birch tree sapling<br />
3	Defaults to normal tree type</p>
<p>
There are four values available in the remaining bits and the top two bits act as a counter for growth.</p>
<p>
<strong>Cactus</strong></p>
<p>
0&#215;0 is a brand new cactus plant. There are random increments for the data value of a cactus. It will grow an extra block, to a maximum of three blocks high, when the value reaches 15.</p>
<p>
<strong>Vines</strong></p>
<p>
These codes will tell the vine on which facing side it should start growing. Most other directional data is not able to be tested as bit flags, but vines do have this feature, except for on the top side. If there is a solid block right above it, or if data is set to 0, a “top” is interpreted by the system to be there.</p>
<p>
1	South<br />
2	West<br />
4	North<br />
8	East</p>
<p>
<strong>Snowfall</strong></p>
<p>
Though not a crop, it is an item block that may affect crops, so it was included here just for the sake of it. Snow height varies from 0X0 to 0X7, 0X0 being the thinnest snow layer and 0X7 is the thickest. The height repeats for values 8-15. Note that snow does not occur naturally at other heights than 0, but can be edited or hacked in. </p>
<p>
Hope this helps with your coding endeavors! Don&#8217;t forget to get all of your Minecraft Items ID from our homepage!</p>
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